Quantum Storm, is an educational puzzle game built with Unity, transforming complex quantum computing concepts into accessible, interactive gameplay. Designed and implemented core game mechanics and levels, enabling players to grasp fundamental quantum concepts such as qubits, superposition, entanglement, and quantum gates without advanced mathematical background.

I served as the Scrum Master for the project, coordinating weekly sprints and facilitating effective team collaboration to ensure that all project milestones were achieved on schedule. Through this structured approach, we successfully delivered a complete game prototype that combined a compelling narrative with visually engaging Bloch Sphere representations and progressively challenging puzzles. The result was an experience that seamlessly integrated scientific education with interactive and enjoyable game design.

Concept Sketch of Game Level Design

Game Interface.jpg

Game Scene Screenshots (Ordered by Gameplay Flow)

1 - starting.png

1 - starting

2 - main menu.png

2 - main menu

3 - loading.png

3 - loading

4 - story 0.png

4 - story 0

5 - story 1.png

5 - story 1

6 - level 1.png

6 - level 1

7 - story 2.png

7 - story 2

8 - level 2.png

8 - level 2

9 - story 3.png

9 - story 3

10 - level 3.png

10 - level 3

11 - level 4.png

11 - level 4

12 - story 4.png

12 - story 4

13 - level 5.png

13 - level 5

14 - story 5.png

14 - story 5

15 - level 6.png

15 - level 6

16 - story 6.png

16 - story 6

17 - level 7.png

17 - level 7

18 - story 7.png

18 - story 7

19 - story 8.png

19 - story 8

20 - ending.png

20 - ending

Game Level Design Table

Game Level Design.png